Minion Giant — Clash Royale Statistics
Minion Giant wins 53.5% of its matches and almost nobody runs it: 3.5% of top-ladder decks. On the numbers it is underused.
- Popularity rank
- 83
- Usage rate
- 3.5%
- Win rate
- 53.5%
- Matches analysed
- 42744
- Elixir cost
- 4
- Rarity
- rare
- Role
- win condition, troop
Best Minion Giant decks — the 15 meta decks it wins games for.
This week
Over the last 7 days Minion Giant fell from 4.2% to 3.5% usage. Top players are moving off it.
Where Minion Giant is played
15 of the 300 most-played decks run Minion Giant, across 1,467 top players. 97% of them are Cycle/Control decks — this card lives in one archetype.
- Cycle/Control — 97% of its players (1423)
- Other — 3% of its players (44)
Played alongside
The cards most often sitting next to Minion Giant are Skeletons (1,423 players), Knight (1,320) and Barbarian Barrel (1,291).
- Skeletons — 1423 players
- Knight — 1320 players
- Barbarian Barrel — 1291 players
- Ice Wizard — 1289 players
- Bats — 1221 players
- Cannon — 1192 players
Decks running Minion Giant
- Cycle/Control — highest win rate: Cannon, Mighty Miner, Furnace, Skeletons, Electro Spirit, Minion Giant, Lightning, The Log (32 players, 58.7% win rate, 3.1 avg elixir)
- Cycle/Control — most played: Bats, Ice Wizard, Cannon, Knight, Skeletons, Minion Giant, Fireball, Barbarian Barrel (534 players, 55.6% win rate, 2.8 avg elixir)
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