Evolved Bats — Clash Royale Statistics
Evolved Bats wins 52.2% of its matches and almost nobody runs it: 4.4% of top-ladder decks. On the numbers it is underused.
- Popularity rank
- 64
- Usage rate
- 4.4%
- Win rate
- 52.2%
- Matches analysed
- 53878
- Elixir cost
- 2
- Rarity
- common
- Role
- troop
This week
Evolved Bats held steady over the last 7 days, moving only 0.1 points of usage.
Where Evolved Bats is played
16 of the 300 most-played decks run Evolved Bats, across 1,966 top players. 87% of them are Cycle/Control decks — this card lives in one archetype.
- Cycle/Control — 87% of its players (1710)
- Mixed — 13% of its players (256)
Played alongside
The cards most often sitting next to Evolved Bats are Skeletons (1,710 players), Knight (1,686) and Ice Wizard (1,668).
- Skeletons — 1710 players
- Knight — 1686 players
- Ice Wizard — 1668 players
- Barbarian Barrel — 1632 players
- Cannon — 1492 players
- Minion Giant — 1221 players
Form by form
Evolved is the stronger form at 52.2%, against 41.4% for Base.
- Base — 3.0% usage, 41.4% win rate over 36563 matches
- Evolved — 4.4% usage, 52.2% win rate over 53878 matches
Bats card facts
- Units
- 5
- Reach
- melee
- Targets
- Air & Ground
- Speed
- Very Fast
- Hit speed
- 1.3s
- Released
- 2017
Decks running Evolved Bats
- Mixed — highest win rate: Bats, Knight, Wall Breakers, Spear Goblins, Miner, Bomb Tower, Poison, The Log (18 players, 58.9% win rate, 2.8 avg elixir)
- Cycle/Control — most played: Bats, Ice Wizard, Cannon, Knight, Skeletons, Minion Giant, Fireball, Barbarian Barrel (534 players, 55.6% win rate, 2.8 avg elixir)
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