Clash Royale Meta Report: Minion Giant climbs from #169 to #13
Published November 1, 2026.
October 25, 2026 – November 1, 2026
Biggest climbs in the top 20
- #13 Minion Giant (up from #169) — 2.7% of players, 57.5% win rate: Bats (Evolved), Ice Wizard (Hero), Cannon (Evolved), Knight, Skeletons, Minion Giant, Lightning, Barbarian Barrel
- #19 Graveyard (up from #55) — 4.0% of players, 52.1% win rate: Skeletons (Evolved), Ice Wizard (Hero), Furnace (Evolved), Knight, Goblin Hut, Poison, Graveyard, Barbarian Barrel
- #8 Electro Giant (up from #28) — 3.2% of players, 49.3% win rate: Baby Dragon (Evolved), Bowler (Hero), Electro Giant (Evolved), Hunter, Goblin Hut, Lightning, Tornado, Barbarian Barrel
Most played decks
- #1 Royal Hogs (unchanged) — 4.8% of players, 52.0% win rate: Archers (Evolved), Ice Wizard (Hero), Royal Hogs (Evolved), Knight, Electro Spirit, Goblin Hut, Lightning, Barbarian Barrel
- #2 Royal Hogs (unchanged) — 4.4% of players, 49.7% win rate: Royal Hogs (Evolved), Archer Queen (Hero), Cannon (Evolved), Skeletons, Ice Spirit, The Log, Earthquake, Royal Delivery
- #3 Minion Giant (up from #7) — 4.3% of players, 54.1% win rate: Bats (Evolved), Ice Wizard (Hero), Cannon (Evolved), Knight, Skeletons, Minion Giant, Fireball, Barbarian Barrel
- #4 Electro Giant (down from #3) — 4.1% of players, 49.8% win rate: Baby Dragon (Evolved), Bowler (Hero), Electro Giant (Evolved), Electro Wizard, Goblin Hut, Lightning, Tornado, Barbarian Barrel
- #5 Mortar Goblinstein (unchanged) — 3.7% of players, 53.1% win rate: Minion Horde (Evolved), Goblinstein (Hero), Mortar (Evolved), Goblin Gang, Cannon Cart, Mother Witch, Fireball, Barbarian Barrel
- #6 Graveyard (unchanged) — 3.5% of players, 48.2% win rate: Bats (Evolved), Ice Wizard (Hero), Tesla (Evolved), Knight, Skeletons, Poison, Graveyard, Barbarian Barrel
- #7 Goblin Barrel Wall Breakers (up from #8) — 3.3% of players, 50.3% win rate: Skeleton Army (Evolved), Valkyrie (Hero), Goblin Barrel (Evolved), Princess, Ice Spirit, Dart Goblin, Wall Breakers, Cannon
- #8 Electro Giant (up from #28) — 3.2% of players, 49.3% win rate: Baby Dragon (Evolved), Bowler (Hero), Electro Giant (Evolved), Hunter, Goblin Hut, Lightning, Tornado, Barbarian Barrel
- #9 Hog Rider (up from #11) — 2.9% of players, 52.4% win rate: Firecracker (Evolved), Mighty Miner (Hero), Tesla (Evolved), Skeletons, Hog Rider, Electro Spirit, Earthquake, Barbarian Barrel
- #10 Battle Ram (down from #9) — 2.8% of players, 53.0% win rate: Battle Ram (Evolved), Wizard (Hero), Royal Ghost (Evolved), Giant Skeleton, Zappies, Mother Witch, Barbarian Barrel, Vines
Cards played more
- Electro Wizard (Hero) — 5.2% → 7.1%
- Furnace — 5.1% → 6.6%
- Giant Skeleton — 4.7% → 6.1%
- Heal Spirit — 7.5% → 8.9%
- Arrows — 21.1% → 22.4%
Cards played less
- Golden Knight (Hero) — 6.2% → 4.4%
- Tornado — 17.4% → 16.3%
- Minions — 6.8% → 5.7%
- Vines — 5.2% → 4.3%
- Monk (Hero) — 2.8% → 1.9%
Biggest win rate changes
- Firecracker — 43.9% → 46.8%
- Goblin Barrel — 45.7% → 47.8%
- Baby Dragon — 48.6% → 50.5%
- Giant Snowball — 50.1% → 48.2%
- Firecracker (Evolved) — 48.0% → 49.8%
Ladder 14,000+
21,507 players this week. Most played deck: Hog Rider.
Played more
- Mirror — 3.6% → 4.5%
- Mega Knight (Evolved) — 15.7% → 16.6%
- Witch — 4.3% → 5.2%
Played less
- The Log — 25.3% → 23.7%
- Skeletons — 12.2% → 10.9%
- Skeleton Barrel (Evolved) — 7.6% → 6.2%
Clan War
23,807 players this week. Most played deck: Hog Rider.
Played more
- Mini P.E.K.K.A — 11.1% → 12.2%
- Electro Giant (Evolved) — 1.6% → 2.7%
- The Log — 28.9% → 30.0%
Played less
- Poison — 18.5% → 17.7%
- Little Prince (Hero) — 4.0% → 3.5%
- Magic Archer (Hero) — 7.0% → 6.6%
Summary
The biggest story this week is the Minion Giant deck running Lightning, which jumped from #169 to #13 with a 57.5% win rate. Another Minion Giant deck, this one running Fireball, also rose from #7 to #3, with a 54.1% win rate. This suggests a likely rise in Minion Giant’s overall power.
Royal Hogs decks remain the most played, with the Royal Hogs deck running Archers and Ice Wizard holding the #1 spot, though its player share dropped from 6.6% to 4.8%. Similarly, the Royal Hogs deck running Archer Queen and Cannon also saw its player share decrease from 6.6% to 4.4%. Another notable climb was a Graveyard deck running Furnace and Goblin Hut, moving from #55 to #19 with a 52.1% win rate. The Electro Giant deck running Hunter also climbed from #28 to #8, despite having a 49.3% win rate.
Electro Wizard (Hero) was played more, increasing from 5.2% to 7.1% of decks and achieving a 51.1% win rate. Furnace also saw an increase in play from 5.1% to 6.6% of decks, with a 52.1% win rate. Conversely, Golden Knight (Hero) was played less, dropping from 6.2% to 4.4% of decks and showing a 49.6% win rate. Monk (Hero) also decreased in play from 2.8% to 1.9% of decks, with a 49.4% win rate.
In Ladder 14,000+, Hog Rider was the most played deck. Mega Knight (Evolved) saw an increase in play from 15.7% to 16.6% of decks, with a 42.7% win rate. In Clan War, Hog Rider was also the most played deck. The Log was played more, rising from 28.9% to 30.0% of decks, with a 50.4% win rate.
How this report is made
Each report compares two seven-day windows of battles, the week it covers and the week before. Deck figures come from Path of Legends battles of top players. A deck is its eight cards: the same eight with the evolution on another card, or a different tower troop, count as one deck.
Share is the share of players running a deck, not of matches, so a handful of very active players cannot carry a deck up the list. Win rates count every match from both sides. Cards under 1% usage are left out of the movers, because below that a swing is noise.
The ladder and clan war sections read the same week from our own match collection. Ladder below 14,000 trophies is left out: it is crowded with the game’s bot opponents, and their decks would describe the bots rather than the players.
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