Rune Giant — Clash Royale Statistics
Rune Giant appears in 0.2% of top-ladder decks and wins 46.7% — the weakest end of the ladder at this level.
- Popularity rank
- 179
- Usage rate
- 0.2%
- Win rate
- 46.7%
- Matches analysed
- 2974
- Elixir cost
- 4
- Rarity
- epic
- Role
- troop
This week
Rune Giant held steady over the last 7 days, moving only 0.1 points of usage.
Where Rune Giant is played
4 of the 300 most-played decks run Rune Giant, across 88 top players. 74% of them are Cycle/Control decks — this card lives in one archetype.
- Cycle/Control — 74% of its players (65)
- Beatdown — 26% of its players (23)
Played alongside
The cards most often sitting next to Rune Giant are Little Prince (65 players), Poison (65) and Inferno Dragon (46).
- Little Prince — 65 players
- Poison — 65 players
- Inferno Dragon — 46 players
- Zap — 46 players
- Miner — 43 players
- Bats — 42 players
Rune Giant card facts
- Units
- 1
- Reach
- melee
- Targets
- Building
- Speed
- Medium
- Hit speed
- 1.5s
- Released
- 2025
Decks running Rune Giant
- Cycle/Control — highest win rate: Inferno Dragon, Little Prince, Zap, Miner, Goblin Demolisher, Rune Giant, Goblin Cage, Poison (23 players, 67.5% win rate, 3.5 avg elixir)
- Beatdown — most played: Inferno Dragon, Valkyrie, Zap, Lava Hound, Skeleton Dragons, Rune Giant, Tombstone, Fireball (23 players, 56.2% win rate, 4.0 avg elixir)
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